My name is Raffaele Grande. I am an italian 3D Artist with 15 years experience in the industry. I am specialized in Environments, Characters and Props creation. I am able to cover a wide range of tasks from modelling, digital sculpting, texturing, in-game optimization, shading and lighting for both Realtime and Offline Render. After over 10 years in Italy and more than 10 videogames developed, I moved to London in the 2010. Here I had the opportunity to work as 3D Artist on international movies for companies such as Technicolor, in advertising, as well as keep working for the Game Industry. Since I started very early in computer graphics, I can work using either the traditional old school methods or the more recent approaches. I like to keep myself up to date about new techniques, algorithms and software in general. The softwares I use the most are: 3dsmax, Photoshop, Zbrush, Unity, Nuke, Quixel Suite, Substance, Unity, Unreal Engine but I have some experience with: Maya, Modo, Mudbox, and Mari as well. At the moment I am working in advertising as 3d generalist and I am in charge of Environments, Characters and Props modelling, texturing, look dev and compositing. I am used to working under pressure, managing and meeting tight deadlines. I like to work with well defined schedulings so that I can setup my workflow according to the timeframe available. I am a keen worker. I am also a friendly, open minded, reliable and driven person.
Adobe Photoshop , Autodesk 3dsmax, Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox, The Foundry Modo, The Foundry Mari, The Foundry Nuke, Quixel Suite, Substance, Unity, Unreal