IAMPlayr – Facebook and Mobile Game

On this project I was in charge of creating all the graphic asset for both realtime and offline render. I was starting the modelling in 3dsmax and finishing setting up the scene in Unity 3D.

In almost every case I was starting from the realtime asset to create some pre-rendered backgrounds to use as back plates for the menus.

I also created 3D icons and items specifically for the UI such as boots, balls and trophies.

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