Spider Tank – Realtime (from Fausto De Martini’s Concept)

Hi there, before you start reading, I’d like to thank Fausto De Martini, who created the concept of this Mecha and was very kind to allow me to use his concept for my personal studies. He is one of my favourite Concept Artists and if you didn’t before, I truely raccomend you to have a look at his amazing stuff.
A while ago I came across a couple of images of this concept on the internet and I thought they were enough for me to model it.
The Idea was to develope a realtime asset, using the most recent techniques such as PBR, Substance etc.
It was for me, and still is, the perfect model where to experiment with all new tools available.
In this particular case, I have started with 3dsmax, Zbrush and Quixel Suite, then I moved forward to Substance, Marmoset and Unreal, where I’ll bring this Mecha to life, in VR.

I hope you are liking it so far and please stay tuned for further updates!

Technical info: Triangles Count – 35184 / Texture Sets – 6x4k